At All Saints Babbacombe Primary School, we have planned our Design and Technology (D&T) curriculum with the intent that our children will gain an enjoyable experience of D&T and one which systematically improves their knowledge, skill and understanding in the subject. We aim for children to gain a practical understanding of the world around them, aware of how design and manufacture influences their lives and become resilient, independent, creative thinkers, technically proficient at the taught content, and have a good understanding of the need for high level finish.
Our school uses ‘Projects on a Page’ by the Design and Technology Association and we aim that in all projects, children are enabled to become increasingly mature in their consideration of:
- User – children should have a clear idea of who they are designing and making products for, considering their needs, wants, interests or preferences. The user could be themselves, an imaginary character, another person, client, consumer or a specific target audience.
- Purpose – children should know what the products they design and make are for. Each product should perform a clearly defined task that can be evaluated in use.
- Functionality – children should design and make products that function in some way to be successful. Products often combine aesthetic qualities with functional characteristics. In D&T, it is insufficient for children to design and make products which are purely aesthetic.
- Design Decisions – when designing and making, children need opportunities to make informed decisions such as selecting materials, components and techniques and deciding what form the products will take, how they will work, what task they will perform and who they are for.
- Innovation – when designing and making, children need some scope to be original with their thinking. Projects that encourage innovation lead to a range of design ideas and products being developed, characterised by engaging, open-ended starting points for children's learning.
- Authenticity – children should design and make products that are believable, real and meaningful to themselves i.e. not replicas or reproductions or models which do not provide opportunities for children to make design decisions with clear users and purposes in mind.
We will deliver a curriculum that:
- Allows children to develop functional, appealing products that are aimed at particular individuals or groups and are fit for purpose.
- Promotes analytical thinking, in identifying the features, problems and solutions in products.
- Will challenge children to research information and think for themselves, give reasoned solutions, work independently and cooperatively and be enterprising.
- Builds on prior learning and promotes the progression of the language of technology, the knowledge of appropriate tools and techniques and the skills to use them.
- Creates a fun, enjoyable and engaging environment and memorable learning experiences.
- Allows children to consider the views of others, evaluate their ideas and products against their own design criteria to improve their work.
- Improves children’s understanding of the basic concepts of design, make and evaluate alongside specific skill, knowledge and understanding in food technology, textiles, structures and electrical and mechanical systems.
- Can be adapted to link with other subject areas being taught.